Design Documentation Overview

An overview of Design Patterns in software engineering.

Design Patterns

Design Patterns are reusable solutions to common problems in software design, organized by purpose and functionality.

Categories of Design Patterns:

  • Creational Patterns: Manage object creation, such as Singleton and Factory.
  • Structural Patterns: Deal with object composition, such as Adapter and Composite.
  • Behavioral Patterns: Focus on object communication, such as Observer and Strategy.

Examples:

  • Singleton: Ensures a class has only one instance.
  • Observer: Allows an object to notify others of state changes.
  • Factory Method: Defines an interface for creating objects with subclasses.